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Creating a real-time three dimensional display for the Janus combat modeler.

Published September 1994

Thesis Advisor(s): Pratt, David R. ; Second Reader: Lundy, Gilbert M

"September 1994."

Author(s) subject terms: Virtual Environment, Three-Dimensional, Combat Modeling, Terrain Generation, Real-Time, JANUS, NPSNET, Networking

Description based on title screen as viewed on September 23, 2010

DTIC Descriptor(s): Military Applications, Data Displays, Conversion, Files(Records) , Computerized Simulation, National Guard, Iraq, Kuwait, Environments, Skills, Training, Real Time, Battalion Level Organizations, Mobilization, Operational Readiness, Battlefields, Brigade Level Organizations, Weapon Systems, Sites, Theses, Terrain, Costs, Three Dimensional, Deficiencies, Synchronization(Electronics), Communication And Radio Systems, Modems, Directories, Geographic Areas, Remote Areas, Telephone Systems

DTIC Identifier(s): Virtual Reality, Combat Models, SIMITAR(Similation In Training For Advanced Readiness)

Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 1994

Includes bibliographical references (p. 77-78)

Several training readiness deficiencies were noted during the mobilization of the National Guard roundout brigades in support of Desert Shield/ Storm. One of the areas was the brigade and battalion staff battlefield synchronization skills. National Guard Brigade armories are normally located throughout large geographic areas. Due to the cost and time required to bring all the units to a common training area, this training is conducted only once a year. The problem addressed in this research is to create a visualization tool capable of rendering the Janus combat modeler in a three dimensional environment using scripted files and real time data. The visualization tool must be networked via telephone modems to allow the brigade to conduct unit training while at their home station. The approach taken was first to design a directory structure that places the terrain files in unique locations that are accessible by the terrain conversion programs and the 3D visualization program. The next step was to create programs to convert the Janus terrain files. Construction of a three dimensional environment capable of displaying real-time information from Janus followed. The last step was to produce an interface for the modem communications and to display that information in real time in the virtual environment. The result is the creation of the Janus-3D visualizer capable of accurately depicting a Janus scenario running locally or from a remote site. This tool provides commanders with a three dimensional perspective of the battlefield, emplacement of the weapon systems and engagements during a battle

Mode of access: World Wide Web

System requirements: Adobe Acrobat Reader

US Army (USA) author

Publisher Monterey, California: U.S. Naval Postgraduate School
Pages 122
Language en_US
Call number ocn665165457
Digitizing sponsor Naval Postgraduate School, Dudley Knox Library
Book contributor Naval Postgraduate School, Dudley Knox Library
Collection navalpostgraduateschoollibrary; fedlink; americana

Full catalog record MARCXML

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